![]() With it fortified by a fleet, depending on the planet you get a bonus such as other fortified planets giving more supplies, cheaper ships to build, cheaper to promote officers, faster cool down on ship jumps or having Cylons take one more turn to jump. Holding a (populated) planet with a fleet also gives you other bonuses. The Daidalos Fleet is the best to bring a planet up to Steadfast status as it’s already a big threat. If the planet gets defended enough the planet will become “Steadfast” against a threat and won’t defect so easily, giving you time to muster a fleet to defeat the Cylons or even do some side missions for rewards. Not every planet needs a fleet but it really does help especially with the Tylium supply you’ll get. The fleet only counts if that fleet has an Officer. A planet is very likely to defect if they don’t get protection from a fleet and a Cylon threat is always in orbit. A minimum of six planets need to be apart of Quorum or it’s disbanded. The Quorum in single player (this mechanic does NOT apply in multiplayer) is vital to the game. Other than the second mission, you don’t get to play with a Jupiter class until later but the classic Artemis class (Original series Galactica ship) you get a few missions down on. As well (story wise) when the Articles are signed, each planet gets there own Jupiter Class Battlestar (Galactica being the first one) and Daidalos makes them for each planet. Before the war started, all the Colonies didn’t work together and had there own fleet and were constantly fight each other over who knows what but now with the Cylon threat and no one fleet able to deal with it, the Quorum was enacted, along with the Articles of Colonization, which when a planet signs it, they send supplies (Tylium in game) to supply the fleet to protect there planet. The Quorum, which has just recently been enacted, is a treaty between all the planets to work together to fight the Cylons. You get all of the Twelve Colonies to defend and have to jump around the map saving planets from defecting from the Quorum because of the Cylons. In other words, she gives you orders, you carry them out along with other names you will recognize from the TV show, granted it’s most likely there parents/grandparents. Daidalos (Pronounced: Day-duh-lus if you’re unsure) is a jump-able shipyard which is commanded by Admiral Lucinda Cain (as of now we’re unsure who exactly she is in relation to Helena Cain from the TV show, but as I’ve read a suggestion she might be an aunt or grandmother, Link) and she is now leading the scattered fleet with the help of you, her subordinate, a Commander of the Colonial Fleet. The “fleet” you start out with is all that is left of Colonial Fleet as there headquarters was destroyed in a Cylon attack along with all fleet commanders. Each officer has to rank up in order to be able to handle more ships but you cannot have more than 7 ships in a fleet. Officers take control of fleets in which they can give slight buffs to said fleet and/or to the flagship (the physical ship they’re on) as well as being able to command more ships in that fleet. Total map control with income stats, unlocks, and build queues along with officers. One slight touch and they’re gone but they were small and cheap to replace/I had a save before the battle so just did the battle over again. I’ve not had too many friendly fires (only two so far, both times both ships were lost) and that was strictly because I didn’t pay attention to where they were passing by. ![]() It will do a red outline of the units that are going to hit but it might not show up if they’re passing by each other. Yes, you can ram, friendly fire happens by accident most the time. Ship is going to die? Have it ram into an enemy unit and hopefully take it with you. Being “slower” than real time you get to choose what, where, when, and how a unit attacks at the end of turns. Speaking of Homeworld, if you’ve ever played that game series you’ll be right at home, except this one is turn based of course.
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